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(c0000409)” I have a build that can run AAA games ultra, so it’s not my hardware. This overrun could potentially allow a malicious user to gain control of this application. The stack-based buffer error has been reported by plenty of users on the forum, and a case is displayed here: Basically, I keep getting an error and the error is this – “The system detected an overrun of a stack-based buffer in this application. But more commonly, it’s related to your applications, and once it comes up, the adjacent data on the stack might be corrupted and the program is likely to crash or operate improperly. This issue might happen to your driver and lead to the driver overran stack buffer blue screen of death error. Stack-based buffer overrun (or stack-based buffer overflow) is a kind of bug indicating that a program writes more data to a buffer located on the stack than that is actually allocated for the buffer.
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